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Computing

            

 “Technology is best when it brings people together.”
Matt Mullenweg, Social Media Entrepreneur

Intent


In line with the 2014 National Curriculum for Computing, our aim is to provide a high-quality computing education which equips children to use computational thinking and creativity to understand and change the world. The curriculum will teach children key knowledge about how computers and computer systems work, and how they are designed and programmed. Children will have the opportunity to gain an understanding of computational systems of all kinds, whether or not they include computers.

 

Children will gain key knowledge and skills in the three main areas of the computing curriculum: computer science (programming and understanding how digital systems work), information technology (using computer systems to store, retrieve and send information) and digital literacy (evaluating digital content and using technology safely and respectfully). The objectives within each strand support the development of learning across the key stages, ensuring a solid grounding for future learning and beyond.

In regards to online safety, GDPR will play an important role in allowing children to recognise what information is personal to them and who and when it is safe to share it. To do this effectively, children must have a clear understanding of the meaning of personal information and recognise their own responsibility in safeguarding this. Children will be taught about their digital footprint and where to seek support and advice should they need it. We believe a strong understanding of these things will enable children to access modern technologies and communicate effectively whilst developing an ever increasing understanding of how to keep themselves safe from evolving dangers in the digital world.

Implementation


At Peel Common Primary School, knowledge and skills are mapped across each topic and year group to ensure systematic progression. The implementation of the curriculum ensures a balanced coverage of computer science, information technology and digital literacy. The children will have experiences of all three strands in each year group, but the subject knowledge imparted becomes increasingly specific and in depth, with more complex skills being taught, thus ensuring that learning is built upon.

A variety digital devices will are used to support the curriculum when appropriate. The range of programs and apps children access throughout their time in the school allow them to build a bank of resources to support them in developing their learning and expressing their creativity. In addition, specific lessons relating to online safety, GDPR and personal information are taught to the children. GDPR is a key priority with children being taught what we mean by personal information, who should have access to it and how to keep it safe. Children are introduced to safe passwords, safe communication and what to do if they feel unsafe. Cross-curricular links will be made where appropriate so children can apply and embed the skills they have learnt in a purposeful context.

Impact

We ensure children will:

  • understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • be responsible, competent, confident and creative users of information and communication technology


Children will have developed the knowledge, skills and understanding to help them access and use a range of technology in a safe and creative way. Children will have developed skills that equip them to use computational thinking and creativity to understand and change the world. Children’s skills will have progressed to enable them to not only have met the requirements of the National Curriculum but to also enjoy using technology to develop knowledge and ideas as well as express themselves safely and creatively as responsible citizens.

KS1 & 2 Long Term Plan

The curriculum also links with the Education for a Connected World Framework (we use Project Evolve to deliver this) to ensure a high level of online safety skills are developed and progressed throughout pupils’ time at Peel Common.

 

Autumn 1

Autumn 2

Spring 1

Spring 2

Summer 1

Summer 2

KS1

Year 1

1.1 Computing systems and networks – Technology around us

 

Project Evolve

Health & Wellbeing, Privacy & Security

1.2 Creating media – Digital painting

 

 

Project Evolve

Online Reputation

 

1.3 Programming A – Moving a robot

 

 

Project Evolve

Self-image & Identity

 

1.4 Data and information – Grouping data

1.5 Creating media – Digital writing

 

 

Project Evolve

Managing Information Online

1.6 Programming B - Programming animations

 

Project Evolve

Online Relationships

Year 2

2.1 Computing systems and networks – IT around us

Project Evolve

Privacy & Security

2.2 Creating media – Digital photography

 

 

Project Evolve

Online Reputation

2.3 Programming A – Robot algorithms

 

 

Project Evolve

Health & Wellbeing

2.4 Data and information – Pictograms

Project Evolve

Self-image & Identity

2.5 Creating media - Digital music

Project Evolve

Managing Information Online

2.6 Programming B - Programming quizzes

 

 

Project Evolve

Online Relationships

 

 

Autumn 1

Autumn 2

Spring 1

Spring 2

Summer 1

Summer 2

Year 3 / 4

Year 3

3.1 Computing systems and networks: Connecting computers

 

Project Evolve

Y3/4 Health, Wellbeing and Lifestyle

3.2 Creating media: Stop-frame Animation

 

3.3 Programming A: Sequencing sounds

 

Safer Internet Day

Project Evolve

Y3/4 Online Bullying

3.4 Data and information: Branching

Databases

 

3.5 Creating media: Desktop publishing

 

Project Evolve

Y3/4 Online Relationships

 

3.6 Programming B: Events and actions

in programs

Year 4

4.1 Computing systems and networks: The internet

 

Project Evolve

Y3/4 Self-image and Identity

4.2 Creating media: Audio production

 

4.3 Programming A: Repetition in shapes

 

Safer Internet Day

Project Evolve

Y3/4 Online Reputation

4.4 Data and information: Data logging

4.5 Creating media: Photo editing

 

Project Evolve

Y3/4 Managing Online Information

4.6 Programming B: Repetition in games

Autumn 1

Autumn 2

Spring 1

Spring 2

Summer 1

Summer  2

Year 5 / 6

Year 5

5.1 Computing systems and networks: Systems and searching

 

Project Evolve

Y5/6 Health, Wellbeing and Lifestyle

 

5.2 Creating media: Video production

5.3 Programming A: Selection in

physical computing

 

Safer Internet Day

Project Evolve

Y5/6 Online Bullying

 

5.4 Data and information: Flat-file databases

 

 

5.5 Creating media: Introduction to

vector graphics

 

 

Project Evolve

Y5/6 Online Relationships

5.6 Programming B: Selection in quizzes

 

 

Year 6

6.1 Computing systems and networks: Communication

and collaboration

 

Project Evolve

Y5/6 Self-image and Identity

6.2 Creating media: Webpage creation

 

6.3 Programming B: Variables in games

 

Safer Internet Day

Project Evolve

Y5 Managing Online Information

 

6.4 Data and information: Introduction to Spreadsheets

6.5 Creating media: 3D modelling

 

Project Evolve

Y6 Managing Online Information

 

6.6 Programming B: Sensing movement

 

 

Project Evolve strands

 

 

Computing Progression and Whole school overview.

  • Computing progression of skills document.

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Please see examples below of some of the fabulous learning taking place in Computing!

“The Web as I envisaged it, we have not seen it yet. The future is still so much bigger than the past.”
Tim Berners-Lee, Inventor of the World Wide Web